Devlog #2(C++ Character)
Cosmodise » Devlog
-Rebuilt Player Character in C++
-Acceleration, MouseSensitivity, TurnSpeed, MaxSpeed,Roll,Pitch,CurrentForwardSpeed implemented in C++
-MouseSensitivity scaling function for settings slider value selection implemented in C++
-Thrust logic for gaining speed on key down and slowing speed on release implemented in C++
-Pitch and Roll functions implemented in C++
Files
CosmodiseWindows.zip 504 MB
Nov 24, 2022
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Cosmodise
The most relaxing game you will ever play!!!
Status | In development |
Author | Andrew Clark |
More posts
- Devlog #3(1st Enemy Update)Nov 30, 2022
- Devlog #1Nov 21, 2022
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