Devlog #2(C++ Character)


-Rebuilt Player Character in C++

-Acceleration, MouseSensitivity, TurnSpeed, MaxSpeed,Roll,Pitch,CurrentForwardSpeed implemented in C++

-MouseSensitivity scaling function for settings slider value selection  implemented in C++

-Thrust logic for gaining speed on key down and slowing speed on release implemented in C++

-Pitch and Roll functions implemented in C++

Files

CosmodiseWindows.zip 504 MB
Nov 24, 2022

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