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Devlog
Devlog #3(1st Enemy Update)
November 30, 2022
by
Andrew Clark
-Get Ring Rotation function implemented in C++ -Point Lights added attached to booster locations on the spaceship(glowing boosters) -Fuel now slowly drains constantly and drains twice as fast when boo...
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Devlog #2(C++ Character)
November 24, 2022
by
Andrew Clark
-Rebuilt Player Character in C++ -Acceleration, MouseSensitivity, TurnSpeed, MaxSpeed,Roll,Pitch,CurrentForwardSpeed implemented in C++ -MouseSensitivity scaling function for settings slider value sel...
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Devlog #1
November 21, 2022
by
Andrew Clark
-Update Fuel Delay Changed from .05 to .06( Should make the game about 20% easier) -Mouse Sensitivity value now displays current slider setting float value -Procedurally Generated rings now spawn with...
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